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版本:0.2.10

Seed Appearance

Three types of resource file are involved to define a seed appearance:

  • Item Model
  • Item Texture

Example: Modify croparia:seed_crop_netherite

1. Locate item model file

The crop name for croparia:seed_crop_netherite is netherite, which is the trailing string after ...seed_crop_. Thus, the block state definition path is .../assets/croparia/models/item/seed_crop_netherite.json.

2. Write item model content (Item Texture Usage)

The default item model for seed is like this:

{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "croparia:item/seed_crop"
}
}

The keys like layer0 represent the layers of the textures. If you want to use different texture for a specific layer, modify the value of layer0, which is croparia:item/... to your desired one.

There are no other presets for seeds.