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Configurations

The configurations of Croparia IF can be found at ${game}/config/croparia.json. You can modify it with any text editor while the game is not running.

The config is read when the game starts up, or when you run /reload command in the game; and it will be saved back to the file when the world is closed.

You can modify the configurations in-game with /croparia <property> [value] command.

Options

OptionTypeDefaultDescription
filePathstringcropariathe path of crop definitions and the file-packs provided by the pack handlers
recipeWizardstringcroparia/recipe_wizardthe path to save the dumped recipes created by Recipe Wizard
overridebooleantrueWhether the Generator API will clear the previous generated files on triggered
infusorbooleantrueEnable or disable infusor recipe
ritualbooleantrueEnable or disable of ritual recipe
fruitUsebooleantrueWhether the fruit will be converted to the material when right-clicking
autoReloadinteger20Count of ticks after the world is loaded that Croparia IF will wait before it perform an extra reload, set to -1 to disable the reload
soakAttemptsinteger1Count of attempts that elemental stone will perform soaking when random tick triggered, set to 0 will disable soak recipe
blackliststring[][]The blacklist for the crop, see below for details

Crop Blacklist

The blacklist is a list of crop IDs or mod IDs.

If a crop's ID is in the blacklist, the crop will be not be created.

If a mod ID, which should be prefixed with @, is in the blacklist, all crops, or the materials of the crops, derived from that mod will be ignored.

For example, if you put @techreborn in the blacklist, then all crops, like croparia:tin, will not be created.

However, if other mod that derives the tin crop, like Modern Industrialization, then the crop will still be created, but you cannot get the techreborn:tin_ingot material from it.